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		<title>Resolution Independent Mobile UI</title>
		<link>http://www.sencha.com/blog/resolution-independent-mobile-ui</link>
		<description>As device displays become denser and denser, finding the right method for creating resolution independent UI elements will become more and more important. This article shows you how to make your own scalable UI elements for WebKit.</description>
		<dc:language>en-us</dc:language>
		<dc:creator>dave@sencha.com</dc:creator>
		<dc:rights>Copyright 2010</dc:rights>
		<dc:date>2010-08-23T20:02:12+00:00</dc:date>
		<admin:generatorAgent rdf:resource="http://expressionengine.com/" />
		<atom:link href="http://www.sencha.com/blog/comments-rss/651" rel="self" type="application/rss+xml" />
  
		
  
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      <title>Comment by easiphone</title>
      <description>At easi phone we specialise in big button phones for the elderly, we provide big button mobile phones and big button telephones suitable for senior citizens, partially sighted and disabled.</description>
      <content:encoded><![CDATA[<p>At easi phone we specialise in big button phones for the elderly, we provide big button mobile phones and big button telephones suitable for senior citizens, partially sighted and disabled.</p>]]></content:encoded>
      <pubDate>Tue, 12 Jul 2011 16:49 GMT</pubDate>
      <guid isPermaLink="false">http://www.sencha.com/blog//resolution-independent-mobile-ui#id:23907#date:16:49</guid>
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      <title>Comment by Krisalyn</title>
      <description>Knocekd my socks off with knowledge!</description>
      <content:encoded><![CDATA[<p>Knocekd my socks off with knowledge!</p>]]></content:encoded>
      <pubDate>Mon, 27 Jun 2011 00:28 GMT</pubDate>
      <guid isPermaLink="false">http://www.sencha.com/blog//resolution-independent-mobile-ui#id:23429#date:00:28</guid>
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      <title>Comment by Matt Fairbrass</title>
      <description>Great article. Just the answers I was looking for. If bandwidth is a worry, would you recommend that we base&#45;64 encode our images directly into the stylesheets?</description>
      <content:encoded><![CDATA[<p>Great article. Just the answers I was looking for. If bandwidth is a worry, would you recommend that we base-64 encode our images directly into the stylesheets?</p>]]></content:encoded>
      <pubDate>Tue, 07 Jun 2011 15:50 GMT</pubDate>
      <guid isPermaLink="false">http://www.sencha.com/blog//resolution-independent-mobile-ui#id:22596#date:15:50</guid>
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      <title>Comment by Gregory</title>
      <description>Links to examples doesn&#8217;t work after your site redesign. Can you fix it up? Or probably somebody have those examples?</description>
      <content:encoded><![CDATA[<p>Links to examples doesn&#8217;t work after your site redesign. Can you fix it up? Or probably somebody have those examples?</p>]]></content:encoded>
      <pubDate>Fri, 11 Feb 2011 11:30 GMT</pubDate>
      <guid isPermaLink="false">http://www.sencha.com/blog//resolution-independent-mobile-ui#id:17226#date:11:30</guid>
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      <title>Comment by vertipper</title>
      <description>Thanks for this explanation. I think that we use it on our app&#8230;</description>
      <content:encoded><![CDATA[<p>Thanks for this explanation. I think that we use it on our app&#8230; <img src="/images/smileys/grin.gif" width="19" height="19" alt="grin" style="border:0;" /></p>]]></content:encoded>
      <pubDate>Sun, 16 Jan 2011 11:26 GMT</pubDate>
      <guid isPermaLink="false">http://www.sencha.com/blog//resolution-independent-mobile-ui#id:16218#date:11:26</guid>
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      <title>Comment by siki?</title>
      <description>Waho… a very clear explaination of a great technique !
Thanks</description>
      <content:encoded><![CDATA[<p>Waho… a very clear explaination of a great technique !<br />
Thanks <img src="/images/smileys/wink.gif" width="19" height="19" alt="wink" style="border:0;" /></p>]]></content:encoded>
      <pubDate>Mon, 13 Dec 2010 23:42 GMT</pubDate>
      <guid isPermaLink="false">http://www.sencha.com/blog//resolution-independent-mobile-ui#id:16217#date:23:42</guid>
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      <title>Comment by Sahadan,Sahada,Spor Haberleri</title>
      <description>Really awesome to see this.</description>
      <content:encoded><![CDATA[<p>Really awesome to see this.</p>]]></content:encoded>
      <pubDate>Sat, 11 Dec 2010 01:32 GMT</pubDate>
      <guid isPermaLink="false">http://www.sencha.com/blog//resolution-independent-mobile-ui#id:16216#date:01:32</guid>
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      <title>Comment by Trung</title>
      <description>Does this work for ie6? Thanks.</description>
      <content:encoded><![CDATA[<p>Does this work for ie6? Thanks.</p>]]></content:encoded>
      <pubDate>Wed, 08 Dec 2010 01:34 GMT</pubDate>
      <guid isPermaLink="false">http://www.sencha.com/blog//resolution-independent-mobile-ui#id:16214#date:01:34</guid>
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      <title>Comment by Tameshwar</title>
      <description>Thanks  Nice tutorial,</description>
      <content:encoded><![CDATA[<p>Thanks <img src="/images/smileys/smile.gif" width="19" height="19" alt="smile" style="border:0;" /> Nice tutorial,</p>]]></content:encoded>
      <pubDate>Mon, 29 Nov 2010 10:57 GMT</pubDate>
      <guid isPermaLink="false">http://www.sencha.com/blog//resolution-independent-mobile-ui#id:16213#date:10:57</guid>
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      <title>Comment by Bart</title>
      <description>Great article! Some awesome tips in there for the tool kit.</description>
      <content:encoded><![CDATA[<p>Great article! Some awesome tips in there for the tool kit.</p>]]></content:encoded>
      <pubDate>Wed, 27 Oct 2010 19:05 GMT</pubDate>
      <guid isPermaLink="false">http://www.sencha.com/blog//resolution-independent-mobile-ui#id:16210#date:19:05</guid>
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      <title>Comment by Kaushik</title>
      <description>Great</description>
      <content:encoded><![CDATA[<p>Great <img src="/images/smileys/smile.gif" width="19" height="19" alt="smile" style="border:0;" /></p>]]></content:encoded>
      <pubDate>Mon, 11 Oct 2010 06:25 GMT</pubDate>
      <guid isPermaLink="false">http://www.sencha.com/blog//resolution-independent-mobile-ui#id:16209#date:06:25</guid>
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      <title>Comment by Jack</title>
      <description>Some of you rightly point out the flaws in doing this, but there may be times when someone wants to do this sort of thing.&amp;nbsp; Very informative AND easy to understand.&amp;nbsp; Excellent article!</description>
      <content:encoded><![CDATA[<p>Some of you rightly point out the flaws in doing this, but there may be times when someone wants to do this sort of thing.&nbsp; Very informative AND easy to understand.&nbsp; Excellent article!</p>]]></content:encoded>
      <pubDate>Fri, 24 Sep 2010 14:40 GMT</pubDate>
      <guid isPermaLink="false">http://www.sencha.com/blog//resolution-independent-mobile-ui#id:16208#date:14:40</guid>
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      <title>Comment by Robert Green</title>
      <description>I agree with Garrett, using proportional measures is good advice but messing with the device resolution at the web UI design level is a bad idea. There are already a huge variety of screen resolutions being used just in desktop devices, why the sudden focus on mobile devices just because iPhone changed their dot pitch and provided a method to detect it?

Web developers need to concentrate on clear and effective communication. By all means present attractive pages that are viewable and useable for a wide variety of host environments but let users deal with device related issues such as different sized screens, number of pixels, aspect rations, dot densities and so on themselves.

For example, my eyesight isn&#8217;t what it used to be so zooming is very important when using Mobile Safari. Therefore it is extremely annoying when a site is configured to prevent zooming. A designer can&#8217;t know every visitor&#8217;s circumstance and can&#8217;t accommodate them all specifically, so instead they should try to allow as much freedom as possible when the site is viewed. Taking control of resolutions, orientation, font sizes, whatever is obstructive and thoughtless. Just don&#8217;t do it.</description>
      <content:encoded><![CDATA[<p>I agree with Garrett, using proportional measures is good advice but messing with the device resolution at the web UI design level is a bad idea. There are already a huge variety of screen resolutions being used just in desktop devices, why the sudden focus on mobile devices just because iPhone changed their dot pitch and provided a method to detect it?</p>

<p>Web developers need to concentrate on clear and effective communication. By all means present attractive pages that are viewable and useable for a wide variety of host environments but let users deal with device related issues such as different sized screens, number of pixels, aspect rations, dot densities and so on themselves.</p>

<p>For example, my eyesight isn&#8217;t what it used to be so zooming is very important when using Mobile Safari. Therefore it is extremely annoying when a site is configured to prevent zooming. A designer can&#8217;t know every visitor&#8217;s circumstance and can&#8217;t accommodate them all specifically, so instead they should try to allow as much freedom as possible when the site is viewed. Taking control of resolutions, orientation, font sizes, whatever is obstructive and thoughtless. Just don&#8217;t do it.</p>]]></content:encoded>
      <pubDate>Sun, 19 Sep 2010 23:00 GMT</pubDate>
      <guid isPermaLink="false">http://www.sencha.com/blog//resolution-independent-mobile-ui#id:16207#date:23:00</guid>
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      <title>Comment by John &quot;Z&#45;Bo&quot; Zabroski</title>
      <description>David,

&#8220;The classnames are terrible of course, but were used purely for clarity in the demos. I definitely don’t recommend using names like that in production.&#8221;

A few years ago somebody wrote a great research paper, Design Fragments Make Using Frameworks Easier, that studied 36 code samples found on the Internet, used in open source projects, and showed they all were traceable back to code samples on Sun&#8217;s developer website, and that some of the demo code contained sub&#45;par coding practices.&amp;nbsp; The number of users affected by these sub&#45;par coding practices cannot even be counted.

Bottom line: You should always provide code with your name on it that you would drop&#45;in to production.&amp;nbsp; Hope this comment changes your practices going forward, and that you will always post production&#45;ready samples.</description>
      <content:encoded><![CDATA[<p>David,</p>

<p>&#8220;The classnames are terrible of course, but were used purely for clarity in the demos. I definitely don’t recommend using names like that in production.&#8221;</p>

<p>A few years ago somebody wrote a great research paper, Design Fragments Make Using Frameworks Easier, that studied 36 code samples found on the Internet, used in open source projects, and showed they all were traceable back to code samples on Sun&#8217;s developer website, and that some of the demo code contained sub-par coding practices.&nbsp; The number of users affected by these sub-par coding practices cannot even be counted.</p>

<p>Bottom line: You should always provide code with your name on it that you would drop-in to production.&nbsp; Hope this comment changes your practices going forward, and that you will always post production-ready samples.</p>]]></content:encoded>
      <pubDate>Fri, 17 Sep 2010 14:51 GMT</pubDate>
      <guid isPermaLink="false">http://www.sencha.com/blog//resolution-independent-mobile-ui#id:16206#date:14:51</guid>
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      <title>Comment by David Kaneda</title>
      <description>Thanks Garrett — all good feedback. As web buffs (née standards buffs) we could argue all day about semantics, but ultimately, that doesn&#8217;t sound like a fun afternoon. The classnames are terrible of course, but were used purely for clarity in the demos. I definitely don&#8217;t recommend using names like that in production. As for the UA sniffing, I mentioned it&#8217;s not the best method, but until we have support for resolution in @media queries (or the ability to detect ppi via Javascript) I still think it&#8217;s the best can do right now. Thanks again&#45;</description>
      <content:encoded><![CDATA[<p>Thanks Garrett — all good feedback. As web buffs (née standards buffs) we could argue all day about semantics, but ultimately, that doesn&#8217;t sound like a fun afternoon. The classnames are terrible of course, but were used purely for clarity in the demos. I definitely don&#8217;t recommend using names like that in production. As for the UA sniffing, I mentioned it&#8217;s not the best method, but until we have support for resolution in @media queries (or the ability to detect ppi via Javascript) I still think it&#8217;s the best can do right now. Thanks again-</p>]]></content:encoded>
      <pubDate>Wed, 15 Sep 2010 21:32 GMT</pubDate>
      <guid isPermaLink="false">http://www.sencha.com/blog//resolution-independent-mobile-ui#id:16205#date:21:32</guid>
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      <title>Comment by Garrett</title>
      <description>Your comment is awaiting moderation.
September 11, 2010 at 10:46 pm

That button looks cool.

Though for the technical advice, I can’t completely agree.

Citing Wikipedia for Ems is fine for amateurs but for a technical publication such as this one, any CSS specification should do (CSS 2.1 – lengths).

Using ems is right, but the rest is no good.

“Currently, in Sencha Touch, we use Javascript user&#45;agent sniffing to detect the device”

Such technique is limited to today’s devices. Where it works, it cannot be expected to be forwards&#45;compatible.

I’m not convinced that the iPhone is scaling undesirably. Sure, it’s inconsistent with iPad, but iPhone users are used to it being smaller on the smaller iPhone.

Use class with semantics in mind. textsize_2x is not a semantic class.</description>
      <content:encoded><![CDATA[<p>Your comment is awaiting moderation.<br />
September 11, 2010 at 10:46 pm</p>

<p>That button looks cool.</p>

<p>Though for the technical advice, I can’t completely agree.</p>

<p>Citing Wikipedia for Ems is fine for amateurs but for a technical publication such as this one, any CSS specification should do (<a href="http://www.w3.org/TR/CSS2/syndata.html#length-units">CSS 2.1 – lengths</a>).</p>

<p>Using ems is right, but the rest is no good.</p>

<p>“Currently, in Sencha Touch, we use Javascript user-agent sniffing to detect the device”</p>

<p>Such technique is limited to today’s devices. Where it works, it cannot be expected to be forwards-compatible.</p>

<p>I’m not convinced that the iPhone is scaling undesirably. Sure, it’s inconsistent with iPad, but iPhone users are used to it being smaller on the smaller iPhone.</p>

<p><a href="http://www.w3.org/QA/Tips/goodclassnames">Use class with semantics in mind</a>. textsize_2x is not a semantic class.</p>

]]></content:encoded>
      <pubDate>Sun, 12 Sep 2010 05:53 GMT</pubDate>
      <guid isPermaLink="false">http://www.sencha.com/blog//resolution-independent-mobile-ui#id:16204#date:05:53</guid>
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      <title>Comment by Rod Homor</title>
      <description>Great article. It was so interesting in fact, that I kept reading it whilst I spilled (accidentally) my morning cereal breakfast milk down my shirt&#8230;. LOL. 

Thanks, and&#8230; really, thanks!

=)</description>
      <content:encoded><![CDATA[<p>Great article. It was so interesting in fact, that I kept reading it whilst I spilled (accidentally) my morning cereal breakfast milk down my shirt&#8230;. LOL. </p>

<p>Thanks, and&#8230; really, thanks!</p>

<p>=)</p>]]></content:encoded>
      <pubDate>Wed, 08 Sep 2010 13:59 GMT</pubDate>
      <guid isPermaLink="false">http://www.sencha.com/blog//resolution-independent-mobile-ui#id:16203#date:13:59</guid>
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      <title>Comment by Alex Penny</title>
      <description>Is Willem really trying to advocate flash? Hah!

Anyway pretty interesting idea.</description>
      <content:encoded><![CDATA[<p>Is Willem really trying to advocate flash? Hah!</p>

<p>Anyway pretty interesting idea.</p>]]></content:encoded>
      <pubDate>Thu, 02 Sep 2010 16:49 GMT</pubDate>
      <guid isPermaLink="false">http://www.sencha.com/blog//resolution-independent-mobile-ui#id:16202#date:16:49</guid>
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      <title>Comment by Ralph Haygood</title>
      <description>David, thanks.&amp;nbsp; I agree 1px borders, highlights, and shadows are little or no problem.&amp;nbsp; As for SVG, I had in mind it can be used to make background images such as Sencha Touch&#8217;s tab image resolution&#45;independent, as at

http://www.helephant.com/wp&#45;content/uploads/2009/08/svg1.html

for example.&amp;nbsp; But if you&#8217;re going to deal with background images in some non&#45;SVG way, even better.</description>
      <content:encoded><![CDATA[<p>David, thanks.&nbsp; I agree 1px borders, highlights, and shadows are little or no problem.&nbsp; As for SVG, I had in mind it can be used to make background images such as Sencha Touch&#8217;s tab image resolution-independent, as at</p>

<p><a href="http://www.helephant.com/wp-content/uploads/2009/08/svg1.html">http://www.helephant.com/wp-content/uploads/2009/08/svg1.html</a></p>

<p>for example.&nbsp; But if you&#8217;re going to deal with background images in some non-SVG way, even better.</p>]]></content:encoded>
      <pubDate>Thu, 26 Aug 2010 18:01 GMT</pubDate>
      <guid isPermaLink="false">http://www.sencha.com/blog//resolution-independent-mobile-ui#id:16201#date:18:01</guid>
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      <title>Comment by David Kaneda</title>
      <description>Ralph, two things:

* I do use the occasional px measurement in Sencha Touch, but only for borders/highlights. These could/may become ems, but ultimately, it&#8217;s not the worst thing, as they&#8217;re all &#8216;1px&#8217; and just trying to say &#8220;the smallest unit possible,&#8221; in a sense (ie. A 1px highlight at the top of a tab). Other places where you see px are likely just in the process of being refactored.
* Using ems and SVG are somewhat different, so the fact that Sencha Touch will not _rely_ on SVG in the near future doesn&#8217;t affect that we&#8217;ll continue using ems for sizing.

Hope that helps answer your questions&#45;</description>
      <content:encoded><![CDATA[<p>Ralph, two things:</p>

<p>* I do use the occasional px measurement in Sencha Touch, but only for borders/highlights. These could/may become ems, but ultimately, it&#8217;s not the worst thing, as they&#8217;re all &#8216;1px&#8217; and just trying to say &#8220;the smallest unit possible,&#8221; in a sense (ie. A 1px highlight at the top of a tab). Other places where you see px are likely just in the process of being refactored.<br />
* Using ems and SVG are somewhat different, so the fact that Sencha Touch will not _rely_ on SVG in the near future doesn&#8217;t affect that we&#8217;ll continue using ems for sizing.</p>

<p>Hope that helps answer your questions-</p>]]></content:encoded>
      <pubDate>Thu, 26 Aug 2010 00:48 GMT</pubDate>
      <guid isPermaLink="false">http://www.sencha.com/blog//resolution-independent-mobile-ui#id:16200#date:00:48</guid>
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      <title>Comment by Siki?</title>
      <description>Really awesome to see this.</description>
      <content:encoded><![CDATA[<p>Really awesome to see this.</p>]]></content:encoded>
      <pubDate>Wed, 25 Aug 2010 21:46 GMT</pubDate>
      <guid isPermaLink="false">http://www.sencha.com/blog//resolution-independent-mobile-ui#id:16199#date:21:46</guid>
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      <title>Comment by Auré</title>
      <description>Waho&#8230; a very clear explaination of a great technique !
Thanks</description>
      <content:encoded><![CDATA[<p>Waho&#8230; a very clear explaination of a great technique !<br />
Thanks <img src="/images/smileys/wink.gif" width="19" height="19" alt="wink" style="border:0;" /></p>]]></content:encoded>
      <pubDate>Wed, 25 Aug 2010 14:20 GMT</pubDate>
      <guid isPermaLink="false">http://www.sencha.com/blog//resolution-independent-mobile-ui#id:16198#date:14:20</guid>
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      <title>Comment by Joe</title>
      <description>Like it. We&#8217;ve been working on something like this for our apps, but you added a couple pieces to the puzzle we hadn&#8217;t got to yet. A big internet&#45;thanks to you sir.</description>
      <content:encoded><![CDATA[<p>Like it. We&#8217;ve been working on something like this for our apps, but you added a couple pieces to the puzzle we hadn&#8217;t got to yet. A big internet-thanks to you sir.</p>]]></content:encoded>
      <pubDate>Tue, 24 Aug 2010 21:08 GMT</pubDate>
      <guid isPermaLink="false">http://www.sencha.com/blog//resolution-independent-mobile-ui#id:16197#date:21:08</guid>
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      <title>Comment by Ralph Haygood</title>
      <description>P.S.: I realize the lack of support for SVG in the Android browser is a problem.&amp;nbsp; So I should have asked, do you really plan to make the Sencha Touch CSS px&#45;free, assuming the Android browser eventually supports SVG?</description>
      <content:encoded><![CDATA[<p>P.S.: I realize the lack of support for SVG in the Android browser is a problem.&nbsp; So I should have asked, do you really plan to make the Sencha Touch CSS px-free, assuming the Android browser eventually supports SVG?</p>]]></content:encoded>
      <pubDate>Tue, 24 Aug 2010 19:24 GMT</pubDate>
      <guid isPermaLink="false">http://www.sencha.com/blog//resolution-independent-mobile-ui#id:16196#date:19:24</guid>
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      <title>Comment by Ralph Haygood</title>
      <description>There are still an awful lot of px&#8217;s in the Sencha Touch CSS, though.&amp;nbsp; Just yesterday, I was working through the .x&#45;tabbar.x&#45;docked&#45;top rules, because I needed smaller than standard tabs for a certain tab panel, and they&#8217;re full of px&#8217;s.&amp;nbsp; That&#8217;s presumably because they&#8217;re a lot about background image management.&amp;nbsp; Do you really plan to make the Sencha Touch CSS px&#45;free?</description>
      <content:encoded><![CDATA[<p>There are still an awful lot of px&#8217;s in the Sencha Touch CSS, though.&nbsp; Just yesterday, I was working through the .x-tabbar.x-docked-top rules, because I needed smaller than standard tabs for a certain tab panel, and they&#8217;re full of px&#8217;s.&nbsp; That&#8217;s presumably because they&#8217;re a lot about background image management.&nbsp; Do you really plan to make the Sencha Touch CSS px-free?</p>]]></content:encoded>
      <pubDate>Tue, 24 Aug 2010 18:34 GMT</pubDate>
      <guid isPermaLink="false">http://www.sencha.com/blog//resolution-independent-mobile-ui#id:16195#date:18:34</guid>
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      <title>Comment by David Kaneda</title>
      <description>Thanks for all the great comments guys — let me know if you have any extra questions/thoughts, I&#8217;ll be posting a followup to my blog at some point soon.</description>
      <content:encoded><![CDATA[<p>Thanks for all the great comments guys — let me know if you have any extra questions/thoughts, I&#8217;ll be posting a followup to <a href="http://www.9-bits.com">my blog</a> at some point soon.</p>]]></content:encoded>
      <pubDate>Tue, 24 Aug 2010 17:34 GMT</pubDate>
      <guid isPermaLink="false">http://www.sencha.com/blog//resolution-independent-mobile-ui#id:16194#date:17:34</guid>
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      <title>Comment by Josh</title>
      <description>Thank you for such a clear and well written post on a confusing subject. This will be on my &#8220;book shelf&#8221; for reference.</description>
      <content:encoded><![CDATA[<p>Thank you for such a clear and well written post on a confusing subject. This will be on my &#8220;book shelf&#8221; for reference.</p>]]></content:encoded>
      <pubDate>Tue, 24 Aug 2010 16:28 GMT</pubDate>
      <guid isPermaLink="false">http://www.sencha.com/blog//resolution-independent-mobile-ui#id:16193#date:16:28</guid>
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      <title>Comment by Felix</title>
      <description>Here&#8217;s another resolution independent loading spinner that uses SVG/VML and works in IE6, too: http://neteye.github.com/activity&#45;indicator.html (jQuery plugin)</description>
      <content:encoded><![CDATA[<p>Here&#8217;s another resolution independent loading spinner that uses SVG/VML and works in IE6, too: <a href="http://neteye.github.com/activity-indicator.html">http://neteye.github.com/activity-indicator.html</a> (jQuery plugin)</p>]]></content:encoded>
      <pubDate>Tue, 24 Aug 2010 09:50 GMT</pubDate>
      <guid isPermaLink="false">http://www.sencha.com/blog//resolution-independent-mobile-ui#id:16192#date:09:50</guid>
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      <title>Comment by Lim Chee Aun</title>
      <description>Nice write, David! I&#8217;m just thinking if a better solution would be using CSS absolute units like mm or inch instead of percentage and em&#8217;s?</description>
      <content:encoded><![CDATA[<p>Nice write, David! I&#8217;m just thinking if a better solution would be using CSS absolute units like mm or inch instead of percentage and em&#8217;s?</p>]]></content:encoded>
      <pubDate>Tue, 24 Aug 2010 05:00 GMT</pubDate>
      <guid isPermaLink="false">http://www.sencha.com/blog//resolution-independent-mobile-ui#id:16191#date:05:00</guid>
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      <title>Comment by B</title>
      <description>Very timely indeed. Thanks David.</description>
      <content:encoded><![CDATA[<p>Very timely indeed. Thanks David.</p>]]></content:encoded>
      <pubDate>Tue, 24 Aug 2010 03:59 GMT</pubDate>
      <guid isPermaLink="false">http://www.sencha.com/blog//resolution-independent-mobile-ui#id:16190#date:03:59</guid>
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      <title>Comment by James Noble</title>
      <description>Brilliant. Perfect timing, working on a related project at the moment.</description>
      <content:encoded><![CDATA[<p>Brilliant. Perfect timing, working on a related project at the moment.</p>]]></content:encoded>
      <pubDate>Tue, 24 Aug 2010 02:42 GMT</pubDate>
      <guid isPermaLink="false">http://www.sencha.com/blog//resolution-independent-mobile-ui#id:16189#date:02:42</guid>
    </item>
  
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      <title>Comment by Awesomee Bob</title>
      <description>Willem de Slimme, if you haven&#8217;t noticed yet, the most popular mobile device on the planet doesn&#8217;t support flash.</description>
      <content:encoded><![CDATA[<p>Willem de Slimme, if you haven&#8217;t noticed yet, the most popular mobile device on the planet doesn&#8217;t support flash.</p>]]></content:encoded>
      <pubDate>Tue, 24 Aug 2010 01:26 GMT</pubDate>
      <guid isPermaLink="false">http://www.sencha.com/blog//resolution-independent-mobile-ui#id:16188#date:01:26</guid>
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      <title>Comment by Willem de Slimme</title>
      <description>Flash has been scalable since 1985, and without the need for a single line of code&#8230;</description>
      <content:encoded><![CDATA[<p>Flash has been scalable since 1985, and without the need for a single line of code&#8230;</p>]]></content:encoded>
      <pubDate>Mon, 23 Aug 2010 23:35 GMT</pubDate>
      <guid isPermaLink="false">http://www.sencha.com/blog//resolution-independent-mobile-ui#id:16187#date:23:35</guid>
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		<item>
      <title>Comment by Damon Oehlman</title>
      <description>Thanks for the post David.&amp;nbsp; Nice to see some practical examples for dealing with varying pixel densities on devices.</description>
      <content:encoded><![CDATA[<p>Thanks for the post David.&nbsp; Nice to see some practical examples for dealing with varying pixel densities on devices.</p>]]></content:encoded>
      <pubDate>Mon, 23 Aug 2010 22:00 GMT</pubDate>
      <guid isPermaLink="false">http://www.sencha.com/blog//resolution-independent-mobile-ui#id:16186#date:22:00</guid>
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		<item>
      <title>Comment by Joe McCann</title>
      <description>Brilliant and thank you.</description>
      <content:encoded><![CDATA[<p>Brilliant and thank you.</p>]]></content:encoded>
      <pubDate>Mon, 23 Aug 2010 21:56 GMT</pubDate>
      <guid isPermaLink="false">http://www.sencha.com/blog//resolution-independent-mobile-ui#id:16185#date:21:56</guid>
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		<item>
      <title>Comment by Jay Garcia</title>
      <description>Really awesome to see this.</description>
      <content:encoded><![CDATA[<p>Really awesome to see this.</p>]]></content:encoded>
      <pubDate>Mon, 23 Aug 2010 20:35 GMT</pubDate>
      <guid isPermaLink="false">http://www.sencha.com/blog//resolution-independent-mobile-ui#id:16184#date:20:35</guid>
    </item>
  
		
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