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bryanrieger
29 Oct 2010, 11:09 PM
Often scaling an image will lead to blurring or pixelation. Being able to use images in an SVG/SVG-T format would be desirable.

jarrednicholls
30 Oct 2010, 3:49 AM
Hey Bryan,

That's a good call. We'll manage to turn on SVG support before reaching the 1.0 release. Being as iOS 2.1+ WebKit supports SVG as do most other WebKit browsers, it is a great idea to support (and encourage the use of) this format for animations that will look great on different displays and resolutions.

mmullany
31 Oct 2010, 2:33 PM
A workaround is to import a version of the image that is equal to the highest scale you want to display, then scaling the image down for all other parts of your animation.