Search Type: Posts; User: TestDummy
Search: Search took 0.01 seconds.
-
17 Jan 2012 7:02 AM
Jump to post Thread: Which language is best? by TestDummy
- Replies
- 4
- Views
- 541
For Java, I personally think that Ext JS is overkill for server-side technologies like JSF, Struts and the like - a much lighter library like jQuery might be a better option there (to "jazz up" the...
-
5 Nov 2011 8:09 AM
- Replies
- 1
- Views
- 486
Hi everyone,
I am trying to figure out how to get the store sync method to work properly using a rest proxy. As I understand it, it should basically either create, update or destroy records that... -
20 Oct 2011 9:36 AM
- Replies
- 2
- Views
- 2,390
I think what you are asking is going against the grain of Ext JS. if I'm understanding you correctly. I have built (Struts-based) Web applications whose form field validations keyed off the presence...
-
19 Oct 2011 4:38 PM
Jump to post Thread: Custom VType in MVC style? by TestDummy
- Replies
- 12
- Views
- 2,661
I have a initial solution for this (still learning Ext JS 4) and that is to create a generic singleton class and place it in an appropriately named subdirectory of app. The code is as follows:
... -
19 Oct 2011 3:57 PM
Jump to post Thread: What Am I Missing? by TestDummy
- Replies
- 2
- Views
- 334
Okay...figured it out from another post. You have to define such a class as a singleton and provide a getter for the property. The revised code is as follows:
Ext.define('MyApp.util.MenuOptions',... -
19 Oct 2011 12:59 PM
Jump to post Thread: What Am I Missing? by TestDummy
- Replies
- 2
- Views
- 334
Doh...well, it would appear no one is stuffing their utility functions in a common class with Ext JS 4. So, developers, is this a sensible way to do that or is there another recommended approach? I...
-
19 Oct 2011 9:32 AM
Jump to post Thread: What Am I Missing? by TestDummy
- Replies
- 2
- Views
- 334
Hi All,
I am wanting to create a number of reusable self-defined stores (such as States) to be used throughout an application we are building. Using 3.x, we simply threw these objects into a...
Results 1 to 7 of 7
