Search Type: Posts; User: voloshyn
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27 Feb 2013 9:05 AM
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You need to have file Default-568h@2x.png (640x1136) in your resources/loading, then when you will run "sencha app build native" that file will be copied by Sencha Command into appropriate place....
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29 Jan 2013 3:12 PM
Jump to post Thread: native iOS packaging errors by voloshyn
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that error means that some value which packager expects to find in config is not found, but it's been fixed and packager will report missing value instead of crashing. The workaround for you is to...
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23 Jan 2013 4:28 PM
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SDK tools was replaced for Sencha Command, here is the link to download: http://www.sencha.com/products/sencha-cmd/download
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23 Jan 2013 4:00 PM
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this is outdated config, generate new app and see packager,json file, it may happen when your app was generated long time ago and upgrade process does not upgrade packager.json, also what version of...
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23 Jan 2013 2:36 PM
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this config is very outdated, install latest Sencha Command, then run sencha generate app and look on packager.json. Anyway, it is best to work though Sencha Command using "sencha app build native"...
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18 Jan 2013 5:25 PM
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Whatever it was it's fixed now, I can not reproduce the issue with Sencha Command 3.0.3.309 neither on Mac or PC
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18 Jan 2013 3:44 PM
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Found a problem and fixed
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15 Jan 2013 12:34 PM
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Yeah, sorry, it's resources/icons, Apple requires this file without extension but it's no problem, with or without extension packager will rename it automatically, as for 500x500 I will talk to the...
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14 Jan 2013 3:06 PM
Jump to post Thread: Small proposition by voloshyn
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OK, I see that is for not packaged application, as even on iOS Simulator if application is packaged it will use Ext.device.camera.Sencha and not Ext.device.camera.Simulator. We will fix.
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14 Jan 2013 2:10 PM
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We tested that functionality again and it works, so the problem must be in apple developer center id/provisioning setup.
Double check everything, if still not working email me at alex@sencha.com we... -
14 Jan 2013 1:59 PM
Jump to post Thread: Small proposition by voloshyn
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what exactly does not work correctly at the moment?
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14 Jan 2013 10:57 AM
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OK, fixed, in 2.2. You need to put iTunesArtwork file in resources/images and it will be automatically used by packager.
Apple requirements to iTunesArtwork file is: 512x512, png format, no... -
14 Jan 2013 10:18 AM
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make sure you enabled push notifications in your application ID in Apple developer portal, I also believe that you need to have all 3 callbacks for register function:
success: function(token) {... -
10 Dec 2012 12:29 PM
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In 2.1 you can use contacts only for iOS, not Android.
What do you mean? Are you sure you using all latest versions and what exactly does not work? -
30 Nov 2012 11:54 AM
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Hi, you're missing "notificationConfiguration":"debug" from your configuration file, that's why push permissions aren't generated.
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9 Nov 2012 10:58 AM
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in your packager.json you have to have:
"icon": {
"57":"resources/icons/Icon.png",
"72":"resources/icons/Icon~ipad.png",
"114":"resources/icons/Icon@2x.png",... -
2 Nov 2012 11:28 AM
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this issue has been resolved in build 201
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2 Nov 2012 10:35 AM
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What version of Mac OS X you use?
Do you have Xcode installed? If yes try to run this command before build.
export... -
1 Nov 2012 12:38 PM
Jump to post Thread: andriod application build native by voloshyn
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try Sencha Command 3.0 with Touch 2.1 RC
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26 Oct 2012 4:48 PM
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I really like Sublime Text 2
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26 Oct 2012 12:16 PM
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I had this problem once, what I did is uninstalled all jre and jdk that I had, then installed only jdk and set my PATH variable to jdk/bin, not JAVA_HOME, but PATH to include jdk/bin. Then it worked,...
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26 Oct 2012 10:51 AM
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you need to set PATH to jdk, not jre
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19 Oct 2012 12:27 PM
Jump to post Thread: Native packageing problem by voloshyn
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Are those files/folders exist at the locations specified? Also does this problem happen with newest build?
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19 Oct 2012 12:23 PM
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In-App billing for iOS & Android is in development right now. However it's 99% that LVL will never get implemented.
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18 Oct 2012 11:09 AM
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I'm now able to reproduce the issue and working on a fix
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