Hello,

i think i've found a bug in the swfobject::addLoadEvent function.
Code:
    function addLoadEvent(fn) {
        if (typeof win.addEventListener != UNDEF) {
            win.addEventListener("load", fn, false);
        }
        else if (typeof doc.addEventListener != UNDEF) {
            doc.addEventListener("load", fn, false);
        }
        else if (typeof win.attachEvent != UNDEF) {
            addListener(win, "onload", fn);
        }
        else if (typeof win.onload == "function") {
            var fnOld = win.onload;
            win.onload = function() {
                fnOld();
                fn();
            };
        }
        else {
            win.onload = fn;
        }
    }
I think this should be:
Code:
        else if (typeof win.attachEvent != UNDEF) {
            attachEvent("onload", fn);
        }
Regards
Volker