1. #1
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    Exclamation GXT not working on iPad/iPhone?!?

    GXT not working on iPad/iPhone?!?


    Our test application (gxt 2.2.5) isn't running on iPad or iPhone I found several posts around this subject, but no concrete information...

    http://www.sencha.com/forum/archive/index.php/t-109610.html
    http://www.sencha.com/forum/archive/.../t-109867.html
    http://www.sencha.com/forum/showthre...-ext-on-Iphone
    http://www.sencha.com/forum/showthread.php?53036-When-If-will-the-iPhone-be-supported

    Where can I find information/documentation about this? Which part are working, and which aren't? Is this fixed in GXT 3.X?

    This will definitely stop us from using GXT (as lots of our customers are using iPad/IPhone ...)



  2. #2
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    GXT is for the desktop, like Ext JS. There will probably something for mobile devices, like Sencha Touch, in the future.

  3. #3
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    "... in the future."

    But I have to answer the questions from customers today Some GWT/GXT developers mention the Java API to Sencha Touch; Gwt4Touch Does Sencha recommend this product? What will be the timeframe for "GXT-Touch" from Sencha?

    Regards,

    Roland Beuker

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    Question framework for mobile/desktop determination

    framework for mobile/desktop determination


    We have created a trial project with GXT and gwt4touch.

    Code:
    public void launch()
    {
        String lPlatform = Window.Navigator.getPlatform();
    
        if (lPlatform.contains("mobile"))
        {
           // use gwt4touch   
        }
        else
        {
            // use GXT
        }
    }
    This works, but I was wondering if there is an official (GWT/GXT/Google) framework for the mobile/desktop determination... Or is this a server servlet job?

  5. #5
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    Actually Sencha Touch does provide some convenient method to detect the current running environement.
    We ll add all of them in the next release(coming out soon). You ll be able to do something like
    Code:
    if(Ext.isDesktop()){
     //use GXT
    }else {
    //use Gwt4Touch
    }

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