Is it possible to have separate keyframe timelines for each of the object' properties like in Flash of Adobe Edge? Now animating an object that has to, say move, rotate and scale on different timesamples is really confusing.
Also - why can't I move several animations on timeline? So when I need to add a still second in the beginning I'm forced to move each animation separately, it's OK when the animation is simple, but in my case this is some kind of little Hell.
Last edited by dokluch; 16 Jan 2012 at 1:47 AM.
Reason: more wtf
For transforms such as scaling/moving/rotating etc, you can nest the object and apply it to the parent object if you want to control these properties on separate timelines.
We are working on making the timeline easier to work with.
If you want to move everything, you can use the Insert time/Remove time command, however that will be applied across all animation in a particular scene.
Again, we're working on making timeline interactions better.