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13 Mar 2012 5:16 PM #1
Initial View activate firing twice
Initial View activate firing twice
I have set up cards inside a container, index 0 container loads first but activate method is firing twice. This was not an issue in the previous version of the js (http://extjs.cachefly.net/touch/senc...h-all-debug.js) but am noticing it now with http://extjs.cachefly.net/touch/senc...h-all-debug.js.
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14 Mar 2012 4:50 AM #2Sencha - Senior Forum Manager
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I'm opening a bug
Code:new Ext.Container({ fullscreen : true, layout : 'card', items : [ { html : 'one', listeners : { activate : function() { console.log('activate'); } } } ] });Mitchell Simoens @SenchaMitch
Sencha Inc, Senior Forum Manager
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14 Mar 2012 7:11 AM #3
What is the normal turn around time for bugs? 1 week? 2? Do the fixes get posted directly to http://extjs.cachefly.net/touch/senc...-all-debug.js? Is there a work around I might be able to use in the mean time?
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14 Mar 2012 7:14 AM #4Sencha - Senior Forum Manager
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Each bug needs to be evaluated by the core devs and prioritized. A fix won't be released until the next release. For instance, the next release is 2.0.1
Mitchell Simoens @SenchaMitch
Sencha Inc, Senior Forum Manager
________________
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Check out my GitHub, lots of nice things for Ext JS 4 and Sencha Touch 2
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Think my support is good? Get more personalized support via a support subscription. https://www.sencha.com/store/
Need more help with your app? Hire Sencha Services services@sencha.com
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When posting code, please use BBCode's CODE tags.
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14 Mar 2012 11:32 AM #5Sencha - Sencha Touch Dev Team
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If the fix is simple, we typically provide an override to use.
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31 Mar 2012 6:28 AM #6
So I take it this hasn't been resolved in 2.0.1?
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1 Apr 2012 9:57 AM #7Sencha - Sencha Touch Dev Team
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Not as of yet, it's still an open issue.
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9 Apr 2012 2:55 PM #8Sencha - Sencha Touch Dev Team
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This has been fixed for 2.0.1
Sencha Touch Lead Architect
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9 Apr 2012 2:59 PM #9
Any time frame on when 2.0.1 will be available?
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9 Apr 2012 3:27 PM #10Sencha - Sencha Touch Dev Team
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A week or so.
Success! Looks like we've fixed this one. According to our records the fix was applied for
TOUCH-2452
in
2.0.


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