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27 Jul 2012 5:29 AM #1
SDK build stops working with OS X Mountain Lion
SDK build stops working with OS X Mountain Lion
Our standard build process uses SDK tools. It was working without any issues but stopped working since Mac updated to OSX 10.8. It looks like there is a code signing issue. The process goes fine till the end where the following error is reported:
It looks like the code signing bit is failing. When trying to to sign the app manually I get the same error:Code:[INFO] The application was successfully packagedFailed to execute system command while signing application with error 256 Failed to package application [ERROR] /Users/zoltanmagyar/Sandbox/Sencha Designer/FieldServices/build/native//FieldServices.app: object file format unrecognized, invalid, or unsuitable
Is there any update planned to sort this out please?Code:mbp:application zoltanmagyar$ codesign -s "iPhone Developer" "/Users/zoltanmagyar/Sandbox/Sencha Designer/FieldServices/build/native/FieldServices.app" /Users/zoltanmagyar/Sandbox/Sencha Designer/FieldServices/build/native/FieldServices.app: object file format unrecognized, invalid, or unsuitable
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30 Jul 2012 5:11 AM #2
Sorry guys for being pushy but it's becoming a burning issue here. Is there anyone have any idea how to sort this out please? Even a few pointers would be quite handy.
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30 Jul 2012 8:41 AM #3
Just in case anyone else is running into this issue....
It looks like the old codesign_allocate was used by some reason. The quick solution is
Code:export CODESIGN_ALLOCATE="/Applications/Xcode.app/Contents/Developer/usr/bin/codesign_allocate"
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22 Aug 2012 1:41 AM #4
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13 Oct 2012 1:24 PM #5
Fixed It!
Fixed It!
Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you.
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14 Oct 2012 1:07 AM #6
I'm glad this solution could make a few people happy.

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16 Oct 2012 12:26 PM #7
Only iOS simulator is supported to run packaged apps
Only iOS simulator is supported to run packaged apps
I tried to build again after doing
export CODESIGN_ALLOCATE="/Applications/Xcode.app/Contents/Developer/usr/bin/codesign_allocate"
but then I get
"Only iOS simulator is supported to run packaged apps
Failed to run packaged application"
can any one please help, its been night mare so far getting this work.
Thanks
Faiyaz
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24 Oct 2012 11:47 PM #8
I am opening this as a Ticket, but have you tried Sencha Cmd v3? ... if that is an option - it requires Sencha Touch 2.1.
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2 Nov 2012 11:28 AM #9
this issue has been resolved in build 201
Success! Looks like we've fixed this one. According to our records the fix was applied for
SDKTOOLS-228
in
3.0.


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