Success! Looks like we've fixed this one. According to our records the fix was applied for SDKTOOLS-228 in a recent build.
  1. #1
    Sencha Premium Member zmagyar's Avatar
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    Default SDK build stops working with OS X Mountain Lion

    SDK build stops working with OS X Mountain Lion


    Our standard build process uses SDK tools. It was working without any issues but stopped working since Mac updated to OSX 10.8. It looks like there is a code signing issue. The process goes fine till the end where the following error is reported:

    Code:
    [INFO] The application was successfully packagedFailed to execute system command while signing application with error 256
    Failed to package application
    [ERROR] /Users/zoltanmagyar/Sandbox/Sencha Designer/FieldServices/build/native//FieldServices.app: object file format unrecognized, invalid, or unsuitable
    It looks like the code signing bit is failing. When trying to to sign the app manually I get the same error:

    Code:
    mbp:application zoltanmagyar$ codesign -s "iPhone Developer" "/Users/zoltanmagyar/Sandbox/Sencha Designer/FieldServices/build/native/FieldServices.app"
    /Users/zoltanmagyar/Sandbox/Sencha Designer/FieldServices/build/native/FieldServices.app: object file format unrecognized, invalid, or unsuitable
    Is there any update planned to sort this out please?

  2. #2
    Sencha Premium Member zmagyar's Avatar
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    Default


    Sorry guys for being pushy but it's becoming a burning issue here. Is there anyone have any idea how to sort this out please? Even a few pointers would be quite handy.

  3. #3
    Sencha Premium Member zmagyar's Avatar
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    Just in case anyone else is running into this issue....

    It looks like the old codesign_allocate was used by some reason. The quick solution is

    Code:
     export CODESIGN_ALLOCATE="/Applications/Xcode.app/Contents/Developer/usr/bin/codesign_allocate"

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    Quote Originally Posted by zmagyar View Post
    Just in case anyone else is running into this issue....

    It looks like the old codesign_allocate was used by some reason. The quick solution is

    Code:
     export CODESIGN_ALLOCATE="/Applications/Xcode.app/Contents/Developer/usr/bin/codesign_allocate"

    I Love u!

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    Default Fixed It!

    Fixed It!


    Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you. Thank you.

  6. #6
    Sencha Premium Member zmagyar's Avatar
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    I'm glad this solution could make a few people happy.

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    Default Only iOS simulator is supported to run packaged apps

    Only iOS simulator is supported to run packaged apps


    I tried to build again after doing

    export CODESIGN_ALLOCATE="/Applications/Xcode.app/Contents/Developer/usr/bin/codesign_allocate"

    but then I get

    "Only iOS simulator is supported to run packaged apps
    Failed to run packaged application"

    can any one please help, its been night mare so far getting this work.

    Thanks
    Faiyaz

  8. #8
    Sencha - Ext JS Dev Team dongryphon's Avatar
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    I am opening this as a Ticket, but have you tried Sencha Cmd v3? ... if that is an option - it requires Sencha Touch 2.1.

  9. #9
    Sencha - Sencha Touch Dev Team voloshyn's Avatar
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    this issue has been resolved in build 201

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