Search Type: Posts; User: pfenerty

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  1. Turns out that moving the object about is not a bad way to go. Took some serious tweaking to get the positions right:

    controller.getElementById('flash-image').style.left="-505px"; ...
  2. Hi,

    I have many objects in an animation to which i apply css display block-or-none, which makes them come and go. But none of those objects are animated ... they have no keyframes.

    Now when i...
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    As long as i've got the conch, i'd just like to say that having a pointer to the symbol is better than having no pointer at all, but much better to have pointers to all the objects inside the symbol,...
  4. Replies
    OK, looks like you can add another ID to the symbol instance, and get to the text from there:

    <div id="pxDGyts1j-myNewSymbolInstanceID" class="an-symbol-YXDRymGn an-symbol-container-Q5FA29...
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    Hey thanks, but that much i got from the docs.

    I am hoping to get at objects inside a symbol, so that i can replace those objects with other objects.

    Specifically, i am trying to replace a...
  6. Replies

    Apparently object IDs are lost when an object is wrapped in a symbol. I was planning to replace a text string in a symbol via javascript in properties->timeline->actions->start ......
  7. just in case anyone was interested in this besides moi, remember that the ID assigned to an image object in the IDE points at a <div>. The image itself is contained within another <div>, inside that...
  8. Please note that i do not plan to use IDE x & y IMG position values for production code. I'm told that


    ... is the standard approach for this if they...
  9. > I was under the impression that you were asking about a static object that does not have any keyframe animation applied to it.

    That was true of my simple image-swap test. Ultimately the...
  10. Thank you very much for all of that.

    I have been having a great time with the Animator, and hope someday to know what i'm doing in there.

    My current theory about the not-found translate3D...
  11. Hello,

    I am slowly finding my way around the Animator.

    I can replace an image in a running animation via javascript, and position the new image where the original image was located with this:
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