10 Jan 2013 4:33 AM #1
Unanswered: GL ERROR - after deleteUnusedTextures() glError (0x502)
I have an application that's already live in the iTunes store. I'm now testing the same application for the Android store. When testing on my device (a Nexus 7 running Android 4.2), I get the following error when scrolling up and down my dataview and/or when displaying and hiding my overlay.
GL ERROR - after deleteUnusedTextures() glError (0x502)
There's very limited documentation regarding this error (some claim to be an Android issue) See here.
ST versions tested: ST2.0 & ST2.1
Could anyone assist regarding this?
12 Jan 2013 9:06 AM #2
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This happened in 2.0 also when scrolling?Mitchell Simoens @SenchaMitch
Sencha Inc, Senior Software Engineer
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13 Jan 2013 11:18 PM #3
Thank you for your reply. That is correct and actually the reason I decided to upgrade to 2.1. Ver 2.0 gave the same problem when scrolling. This error appears when debugging using a physical device. The emulator however doesn't report anything.
14 Jan 2013 1:51 AM #4
I always receive this error when testing on a device too. I just ignore it as it doesn't seem to have any noticeable effect on the app.