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Thread: Size stage is not the same in smartphone

  1. #1
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    Default Size stage is not the same in smartphone

    stage size is not the same in smartphone

    I have my stage set to 320x416 and when I look at the animation on an iPhone the width and height are large then the stage that I set. I have the ability to scroll left, right, up and down. This might be a zoom issue but I don't thinks. here is the URL http://www.newarkmuseum.org/tibet_mobile/ mua ban nha dat

    For example if you rotate the iPhone the start screen should go back to center.

    Any ideas?

    Raymond






  2. #2
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    Hi tuananhpl1,

    iPhone (and other mobile phones) render a webpage according to their current viewport. Setting the size of the stage will not change that. You can look into adjusting the size of viewport to match the size of your animation, or alternatively adjust the size of your animation to match available rendering space in Safari on iOS.

    For more information see this thread:
    http://www.sencha.com/forum/showthread.php?257151

    and also http://developer.apple.com/library/i...eViewport.html

  3. #3
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    I also have difficulty resolving this image

  4. #4
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    Comparing phones based on CPU or RAM is tricky—not least because Apple does its own thing, while most Android flagships now stick with near-identical CPU and RAM specs with each passing year. You don’t really need to look at the specs to know a brand new, premium phone will run very snappy, while a mid-range or budget model will run just fine too. Benchmarks can help, but only up to a point, because there’s so much more going on that influences how responsive a phone feels when you use it—Qualcomm has previously compared buying a phone based on CPU benchmark performance to choosing a car because of its tires. In 2018 a better idea is to look at the new features a chip offers, like improved LTE connectivity, better security, or the ability to record video at 4K resolutions.

    Thuan Hiep Thanh Corp fire pump -> bơm chữa cháy

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